New Football Practice Policies

March 25, 2014

Last Friday, the MHSAA Representative Council adopted the proposals of the Football Task Force revising practice policies that take effect this fall, helping Michigan schools keep pace with an advancing standard of care – a standard that is reducing head-to-head contact in football practice on every level and in every league.

Michigan’s Football Task Force proposal – the result of four meetings during 2013 and much research and work between them – reduces collision practices to one a day before the first game and to two per week after the first game.

A collision practice is one in which there is live, game-speed, player-vs-player contact in pads (not walk-throughs) involving any number of players. This includes practices with scrimmages, drills and simulation where action is live, game-speed, player-vs-player.

A non-collision practice may include players in protective gear. Blocking and tackling technique may be taught and practiced. However, full-speed contact is limited to players versus pads, shields, sleds or dummies.

The new policies also increase the acclimatization period at the start of fall practice from three days to four days – helmets only permitted on the first two days, helmets and shoulder pads only on the third and fourth days.

Click this link for the Complete policy and FAQs.

Exploring Esports

May 18, 2018

One of the liveliest topics of discussion during the May 6-7 meetings of the Representative Council of the Michigan High School Athletic Association was “esports.”

Some Council members, sensing an opportunity to connect with additional students, are intrigued; and they wonder how long we can dissect the topic before the train leaves the station without our involvement and influence.

Other Council members, seeing the violent nature of many of the popular games and the lack of physical activity by participants, question what authentic place electronic gaming could ever have in educational athletics.

Where money drives the enterprise, there has been little hesitation to become involved. Most professional sports leagues and/or franchises are already heavily invested. The only value judgment being made is the return on investment dollars.

Intercollegiate athletics is not far behind. The National Association of Intercollegiate Athletics (NAIA) sponsors events. The NCAA has a powerful work group developing strategies. More than 100 colleges are providing scholarships, including Michigan institutions.

At least a half-dozen of our counterpart organizations across the US will conduct or endorse esports seasons and tournaments for high schools during 2018-19. The MHSAA has organizations both within and outside Michigan looking for our leadership.

The industry has lots of hype and cash behind it. But before it will be educators who will question how shoot-and-kill games have a place in schools.

There may be many beneficial outcomes for participating students: e.g., improved hand-eye coordination, problem-solving skills, concentration, multi-tasking, memory – even team-building skills. There also may be negative outcomes, including too much of what might be a good thing, leading to insomnia and addiction.

PlayVS, an esport upstart company aiming at the high school level, promotes esports with the slogan, “It’s not a sport; it’s our sport.”

Arthur Piccolo, CEO of New Sports Group in New York, counters, “So-called esports is not a sport, it is computer game playing.”

I delight in the debate because it is rare that something comes along that so quickly drives discussion to defining issues of school-based sports ... to searching for the sweet spot that expands student engagement without abandoning what makes school sports a force for good in students, schools and society.