Exploring Esports
May 18, 2018
One of the liveliest topics of discussion during the May 6-7 meetings of the Representative Council of the Michigan High School Athletic Association was “esports.”
Some Council members, sensing an opportunity to connect with additional students, are intrigued; and they wonder how long we can dissect the topic before the train leaves the station without our involvement and influence.
Other Council members, seeing the violent nature of many of the popular games and the lack of physical activity by participants, question what authentic place electronic gaming could ever have in educational athletics.
Where money drives the enterprise, there has been little hesitation to become involved. Most professional sports leagues and/or franchises are already heavily invested. The only value judgment being made is the return on investment dollars.
Intercollegiate athletics is not far behind. The National Association of Intercollegiate Athletics (NAIA) sponsors events. The NCAA has a powerful work group developing strategies. More than 100 colleges are providing scholarships, including Michigan institutions.
At least a half-dozen of our counterpart organizations across the US will conduct or endorse esports seasons and tournaments for high schools during 2018-19. The MHSAA has organizations both within and outside Michigan looking for our leadership.
The industry has lots of hype and cash behind it. But before it will be educators who will question how shoot-and-kill games have a place in schools.
There may be many beneficial outcomes for participating students: e.g., improved hand-eye coordination, problem-solving skills, concentration, multi-tasking, memory – even team-building skills. There also may be negative outcomes, including too much of what might be a good thing, leading to insomnia and addiction.
PlayVS, an esport upstart company aiming at the high school level, promotes esports with the slogan, “It’s not a sport; it’s our sport.”
Arthur Piccolo, CEO of New Sports Group in New York, counters, “So-called esports is not a sport, it is computer game playing.”
I delight in the debate because it is rare that something comes along that so quickly drives discussion to defining issues of school-based sports ... to searching for the sweet spot that expands student engagement without abandoning what makes school sports a force for good in students, schools and society.
Balancing Football Playoffs
April 18, 2017
Every time the Michigan High School Athletic Association Football Playoffs have been expanded, two voices have been heard – one complaining that too many teams or divisions have watered down the tournament; the other advocating that every school should qualify for the tournament regardless of its regular-season performance.
The playoffs have expanded from 32 to 64 to 128 to 256 to 272 teams; and for 2017, with the addition of 16 more 8-player teams, to 288 of the 626 MHSAA member schools’ football teams in Michigan.
We have reached the point where 46 percent of the schools which sponsor football qualify for the Football Playoffs, and we are approaching closely the point of qualifying every team with winning records during the regular season.
Those stats sound about right for a collision sport conducted mostly outdoors in a cold climate for teenagers. A longer tournament is unwise; a larger tournament is unneeded.
What is needed and wise is more attention to the regular season, and especially to practices which occur at least five times more frequently than games. That’s where the teaching and learning of football skills and life lessons can be everyday occurrences for every team in Michigan.