Post-Event Celebrations
March 16, 2012
In my last posting I praised the high school participant as the best behaved athlete on any level of sport. It’s ironic: based on what we see on higher levels, the older the athlete becomes, the more immature he or she is allowed to behave.
But we do have at least one conduct problem; and it’s one with potential for much bigger problems. It’s post-event celebrations.
Post-event celebrations have led to property damage, and they will lead to personal injuries unless we give the problem more careful attention and supervision.
Post-event celebrations are largely outside of the published playing rules, and they are usually beyond the jurisdiction of contest officials.
So, they will end up being the responsibility of game administration, and injuries will become the liability of game administrators.
This spring, the Representative Council may adopt more policies and procedures to which the MHSAA will direct more attention. The initial focus, as proposed, is on MHSAA team tournaments and to hold participating schools more explicitly accountable for property damage caused by celebrating teams and spectators.
Hopefully, attention to the broader topic and tougher policies for this narrow slice of the problem will reverse what we see as an unhealthy trend in school sports – excessive post-event celebrations.
It’s a Blizzard
March 18, 2015
Like the good people in Boston and other eastern cities and towns who couldn’t find anywhere to put all the snow they were getting this past winter, those in charge of school sports can’t find anywhere to put all the advice and expertise pouring down on us. We are well beyond the tipping point between too little and too much information regarding concussions.
In one stack before me are different descriptions of concussion signs and symptoms. I could go with a list as short as five symptoms or as long as 15.
In a second stack before me are different sideline detection solutions – tests that take 20 seconds to more than 20 minutes, some that require annual preliminary testing and others that do not.
In a third stack are a variety of return-to-play or return-to-learn protocols, ranging from a half-dozen steps to more than twice that number.