Monkey Business

August 24, 2012

I hesitate to assert that my wife and I are hikers, but we certainly are avid walkers.  Walking is a routine of our daily life; and it’s a highlight when we travel.  Walking is the means by which we absorb the sights, sounds and smells of each locale, while faster modes of tourism pass us by.

One of my wife’s delights as we travel is to discover monkeys in the wild; so sometimes monkey sighting has been the goal of walks, for example, in Costa Rica and Panama.  This has made us familiar with howler monkeys; and I’m sorry to say, it’s caused me to see parallels between howler monkeys and modern media.

The growls of the howler monkeys send messages through the treetops.  One howler begins, and others forward the message for miles.  I’ve been told by locals (I’m no expert) that the monkey culture doesn’t reward creativity and that there’s an expectation that the message at the end of the line is the same as it began.

Sort of like forwarding an email, photo or video; or sharing a posting on Facebook.  Or like the wire services’ distribution of news through traditional media.  It’s rare that anyone vets the information; and retractions or corrections are even rarer.

I read in Barbara Kingsolver’s novel The Lacuna that the most important thing about a story, and about a person, is what you don’t know, which gets to the heart of the weakness of much of modern media.  Yes, because of the volume of information in today’s 24/7/365 “news” cycle with thousands of channels and the universal access to reporting news through social media, we’re likely to get most of the facts, eventually; but the salient and true facts are likely to be lost in the rush and the clutter.

Set at a time before television, Kingsolver’s protagonist in The Lacuna writes in 1946:  “The newsmen leap on anything . . . The radio is the root of the evil, their rule is:  No silence, ever.  When anything happens, the commentator has to speak without a moment’s pause for gathering wisdom.  Falsehood and inanity are preferable to silence.  You can’t imagine the effect of this.  The talkers are rising above the thinkers.”

However real that observation would have been then, it’s clear today that cable television, talk radio and the Internet have raised the talking-without-thinking effect to heights that would have been unimaginable in the 1940s.

What We’ve Learned

July 12, 2017

Here’s some of what we’ve learned from the first two years of having all Michigan High School Athletic Association member high schools report suspected concussions and make follow-up reports for each.

First and foremost, concussions are of concern beyond football and boys. While football – the highest participation sport – has had the most concussions, the sports that follow are girls basketball (second) and girls soccer (third).

Which leads to the second lesson: Girls report two to three times as many concussions as boys in basketball and soccer, as well as in softball compared to baseball.

Which leads to the third lesson: Whether girls actually experience more concussions than boys or are more forthcoming than boys in reporting suspected concussions, coaches need to coach and communicate with females differently than males; and coach educators must prepare coaches to interact differently with boys and girls.

We’ve also learned that more than 80 percent of concussions caused the athlete to be withheld from activity for six days or longer; and again, there was a tendency to withhold girls longer than boys. In any event, the data suggests that people are taking concussions seriously and not rushing students back into practices or contests.

The data also reveals that more than two-thirds of reported concussions arise from competition, and less than one-third occur during the many longer hours of practice. This is a reversal of the data we were provided a decade ago based on smaller samplings from other states; and this suggests that coaches are finding ways to teach skills and conduct drills without requiring as much player-to-player contact as in the past.

That’s good news. But we’ve also learned from the first two years of data that there is still more to research, more to learn and more to do to make our good games even better.